Each Halo game ranked from best to worst_985
Originally conceived as a third-person real-time approach game for Mac computers, Bungie’s Halo franchise has ever gone on to become one of the largest first-person shooter franchises in gaming and an incredibly important one at that. It’s not unreasonable to say that when it wasn’t for Halo, Microsoft’s Xbox manufacturer might not have survived past its very first console. Kicking things off with all the first Xbox launch title Halo: Combat Evolved in 2001, Bungie effectively altered the games first-person shooter with a game that featured an intriguing sci-fi story and setting, a charismatic hero in the Master Chief, and also obviously, fluid controllers and exciting gameplay. Over time and a half since Halo first arrived to the scene, the franchise has become synonomous with the Xbox brand and has established many sequels and spin-offs of quality.
Even though the franchise is not as hot as it once was, with Halo Wars 2 out this season and Halo 6 someplace around the horizon, Halo is not going anywhere anytime soon. As a longtime Halo fan myself, I thought it would be interesting to try and rank each match from worst to best (omitting remasters and collections naturally ). Clearly, that means this is going to be a somewhat biased list, however I think you’ll find that I’ve justified each of my rankings. Don’t hesitate to talk about your personal ranking of the Halo matches in the comments!
I haven’t managed to play Halo Wars two yet, so I have not included it here, but I will be sure to incorporate it in once that alters.follow the link halo 2 iso xbox At our site Also, I’m not adding Spartan Strike as it’s essentially an inferior version of Spartan Assault and would rank in the bottom of the record anyhow.
Set between the events of Halo 3 and Halo 4, Spartan Assault is a top-down twin-stick shooter which was initially published on mobile platforms, but eventually made its way to Xbox One and Xbox 360. Regrettably, the jump to consoles did not do much to change Spartan Assault in the unremarkable, however capable twin-stick shooter that it is. That really is a genre, in the end, that’s given us some extraordinary games through the years, including Geometry Wars, Super Stardust HD, along with Resogun, and Spartan Assault falls far short of these names.
The game’s online co-op style and general presentation are unquestionably its finest features, but at the close of the day, this really can be more of a passing fascination for Halo fans compared to an adventure they’ll want to return to. You will find much greater twin-stick shooters out there which are really worth your time and money and aren’t laded with microtransactions.
8. Halo Wars
For a console-only RTS, Halo Wars is much better than it has any right to be, given how difficult it’s make real-time strategy games operate nicely with console controls. Adding an honest-to-goodness campaign with a solid story set before the events of Halo: Combat Evolved, as well as the regular assortment of multiplayer modes you’d expect to find at a RTS, Halo Wars excels at accessibility and will be the ideal game for those put off by much more complex RTS games located on PC. But that accessibility can also be what holds Halo Wars straight back, as it’s too simplistic to appeal to the more hardcore RTS crowd rather than compelling enough to sway many Halo fans from the show’ more conventional first-person shooter experiences.
Furthermore, while I’ll concede that Halo Wars does an exceptional job of translating the Halo universe into a competently-made RTS, I have never been a massive fan of this genre, which is part of the reason why I’ve rated it so low. Still, Halo Wars did enough to spawn a sequel and also by many accounts, it is better than the first (it probably helps that this one is also available on PC now out).
7. Halo 4
When Bungie left Microsoft from 2007 to associate with Activision to what would eventually become excruciating, the secrets to the Halo franchise had been given to 343 Industries, a Microsoft-owned studio, even after the release of Bungie’s final Halo game, Halo: Attain. To say that 343 had big shoes to match would be a vast understatement, as they not only needed to prove with Halo 4 they might craft a game which could endure to Bungie’s function, but also justify the recurrence of Master Chief, that had effectively”finished the struggle” in the conclusion of Halo 3. To that end, 343 was mainly profitable. 1 area that Bungie never exactly excelled at was crafting games with pretty graphics, so it came as a tiny surprise to see exactly how far better Halo 4 looked compared to its predecessors (badly, it’s still a miracle how they got it running on the Xbox 360 whatsoever ).
The game’s campaign was ambitious, introducing gamers to a whole new world and race of enemies at the Forerunners, although also diving deeper in the franchises’ mythology. Spartan Ops was yet another enjoyable addition, giving players a variety of cooperative assignments to play with friends that only got better as they went together. Unfortunately, some questionable design decisions make Halo 4 that the worst’traditional’ Halo game. Luckily, 343 forced strides to improve those problems with their next kick in the can, but not without introducing a few new problems along the way.
The very first proper Halo game to appear on Xbox One, Halo 5: Guardians does not seem to find enough credit. A large reason for this may have to do using 343’s sensible decision to cut split-screen completely in favor of attaining better visual fidelity and also a higher frame rate, a choice that pissed off a ton of fans who were accustomed to Halo being their go-to sofa co-op shot (myself included). Once you get past the sting of only being able to play together with your friends online though, Halo 5 really has a lot to offer you. While its campaign suffers from lots of the same problems as Halo 4 and ends up on a cliffhanger to boot (you’d think Microsoft would have put a moratorium on cliffhangers after the massive backlash into Halo 2’s ending), its level design was a bit stronger (a mission about the Elite — sorry, Sangheili — homeworld is a highlight) and has been created with co-op play in your mind, to get better and worse.
However, as significant as Halo campaigns are, that the multiplayer is the major draw for most players and it’s this element that provides Halo 5 the advantage on its predecessor. Thanks to a number of gameplay tweaks centered on personality agility, Halo 5 would be the fastest and most liquid game at the franchise and its aggressive modes made excellent usage of those changes by ditching Halo 4 CoD inspirations in favour of a return to more traditional design. In other words, Halo 5 offers among the best competitive online experiences in gaming right now thanks to how well designed it is, however, because of 343’s devotion to consistently supplying free upgrades. In a age where gamers are generally expected to pay for additional avenues, 343 has just taken another route and created every new upgrade free to every one its players. In actuality, they’ve added so much to the sport since its late 2015 release that it hardly resembles the match it had been in launch and in some ways feels like the most fully-realized Halo multiplayer that thus far.
Shame about that absence of split-screen though.
Starting life as a object of expansion material to Halo 3 called Recon, ODST morphed into something a bit more ambitious during development and became a separate entry into the franchise, regardless of the’3′ in its title might suggest. Featuring a score score score by preceding Halo composer Marty O’Donnell, ODST dropped players right into a rain-soaked city and place more focus on exploration compared to past Halo matches, with the Rookie looking the city for signs of what happened to his lost squadmates. Each bit of evidence triggers a flashback assignment that are usually more action-oriented compared to Rookie’s, assisting contribute some sort to the event.
Although the Rookie still controls similarly to the Master Chief, he’s no Spartan and is far more vulnerable consequently. This little change has a big impact on the moment-to-moment game, as players need to take a more measured approach to combat than they did in previous Halo games, even on lower problems. ODST introduced the horde mode-inspired Firefight into the show, a co-op manner that tasks players with holding out as much as possible from waves of increasingly difficult enemies. Unfortunately, ODST loses points for its brevity and lack of competitive multiplayer, but it’s definitely a game that punches above its weight and scores points for attempting (and succeeding) for a different type of Halo encounter.
4. Halo 2
Halo 2 is now notorious because of the cliffhanger ending, which admittedly remains among the worst in gaming. The other primary difficulty that fans often raise is that the campaign spends too much time on the Arbiter, that was released as a new playable character in this installment, at the expense of the Master Chief. That being said, Halo 2 might not have any campaign whatsoever and could still be among the very best Halo games because of its multiplayer, which reflected that the franchise’s first foray into online gaming.
There’s a fantastic reason Halo 2 was the most popular game on Xbox Live in its heyday, as there was simply no other multiplayer experience like it consoles. The map selection is arguably the best in the show, with all time favorites such as Lockout and Zanzibar producing their debut here, and also the debut of new gameplay systems like dual-wielding and car hijacking gave players a good deal more options on the battle. You can absolutely see the signs that Halo 2 has been rushed into market — probably most obvious in its distracting feel pop-in and surprising end — but it is also one of the most crucial matches in Xbox background and offered an early blueprint for how to do online multiplayer right on Xbox Live.
Where does one even start with Halo: Combat Evolved? This is the game which started the Xbox and altered first-person shooter design in a number of other games have done before or since. What is remarkable about the very first Halo is that it still holds up remarkably well now, more than 15 years after its original release. Sureit now looks quite dated and its level design starts to drop off a cliff around the halfway point, as Bungie recycles corridor-after-corridor in order to pad out the game’s length, but that is undoubtedly a situation where the benefits far outweigh the downsides.
Who can forget the first time that they jumped into the driver’s seat of the Warthog and began driving about Halo, the second level in the match, or even storming the beach in The Silent Cartographer? These are gambling moments that stick to you plus they were anchored by an intriguing sci-fi narrative, incredible weapon layout (has there ever been a much better weapon in a FPS than Halo’s pistol?) And, oh yeaha ridiculously addictive multiplayer mode that has been played in several dorm room in the early 2000s. Afterwards Halo games enhanced over Combat Evolved’s design in many locations, but it is difficult to think of several other first kicks at the can which turned out this nicely.
In addition, there’s no superior name display in all of gambling. That songs…
2. Halo: Reach
Bungie’s closing Halo games was one of its finest, as Halo: Reach is a near-perfect sendoff from the storied developer. Though it does not contain the Master Chief, Reach arguably has the best entire campaign in the entire series, as each of its nine assignments is a winner and there is no Library degree in sight to drag the whole thing down. A prequel entrance detailing one of the biggest battles between humans and the Covenant, Reach details the fate of Noble Team as they desperately fight to stop the Covenant from annihilating the planet Reach. Whereas every Halo game which puts you in control of Master Chief is designed to make you feel like an unstoppable super soldier, so Reach requires the reverse strategy and immediately becomes a sport about failure. Sureyour character (the blank slate called Noble Six) is just as competent in battle as the Chief, but he and the remainder of his team are fighting a war they don’t have any expectation of winning. Though the game does end on a hopeful view, Bungie’s decision to throw gamers into a losing battle that only gets worse as the story progresses is a bold one and several matches, FPS or have achieved the identical degree of melancholic forfeit as Reach is able to convey in its campaign.
If that weren’t sufficient, Reach also features a few of the better multiplayer adventures in the franchise, even using the two Firefight and the usual suite of competitive manners present and accounted for. While Reach’s overall map choice is a bit weaker compared to the likes of Halo 2 and Halo 3 and the addition of armor skills was trendy, but restricting — rememberthis was before working proved to be a permanent ability in Halo — I firmly think that Sword Base would be your biggest Halo map of time along with its inclusion alone elevates Reach to all-time status in my eyes.
1. Halo 3
Halo 3 may well not be my overall favorite game in the franchise, however I can not deny it is the very best. The match eventually gave fans the full scale Earth invasion they had expected in Halo 2 and the levels set on Earth are good, the rear half of the campaign ups the ante with amounts put around the Ark, the installation that generated all the Halo rings in first place (that said, the level Cortana can go expire forever). Following the polarizing inclusion of the Arbiter in Halo 2, it was great to play a campaign as Master Chief back, however, Halo 3 additionally gave the Arbiter his because of its concerted play, with support for up to four players.
Moving onto multiplayer, Halo 3’s map choice proved to be a small step back from the leading layouts of Halo 2, but it made up for it with its near-perfect balance. It is just tough to find fault with a lot of anything when it comes to Halo 3 multiplayer, since it feels as though it was created with every enthusiast in your mind. Want to climb the rankings in aggressive play? Done. Want to just hang out with friends and play with your friends on the internet, together with split-screen visitors to boot up? You can do that too. This is also the game that introduced Forge, that is now a mainstay style ever since.
Bungie was able to cap their Halo trilogy away using the best match in the series and I can only expect 343 can follow suit using Halo 6, that will represent the end of the Reclaimer trilogy. Until then, it is Halo 3’s struggle to lose when it comes to the greatest overall Halo game.