Ranking 9’Halo’ Games From Worst To Best

It is not ridiculous to say that if it was not for Halo, Microsoft’s Xbox brand might not have survived past its very first console. Kicking things off with the first Xbox launch title Halo: Combat Evolved in 2001, Bungie efficiently revolutionized the games first-person shot using a game that featured an intriguing sci-fi narrative and setting, a charismatic hero in the Master Chief, and naturally, fluid controls and exciting gameplay. Over time and a half because Halo first arrived to the scene, the franchise is now synonomous with the Xbox brand and has launched many sequels and spin-offs of varying quality.

Even though the franchise isn’t as popular as it once had been, using Halo Wars 2 outside this season and Halo 6 somewhere on the horizon, Halo is not going anywhere anytime soon. As a longtime Halo enthusiast myself, I believed it’d be interesting to attempt to position each game from worst to best (omitting remasters and ranges of course). Apparently, that means this will be a somewhat biased record, but I believe that you’ll find that I’ve justified all my rankings. Feel free to talk about your own personal standing of the Halo games at the comments!

I have not managed to play with Halo Wars two yet, so I haven’t included it here, but I will be sure to add it once that changes. Additionally, I’m not including Spartan Strike as it’s basically a poor variation of Spartan Assault and would rank at the bottom of the list anyway.

9. Halo: Spartan Assault

Regrettably, the jump to consoles did not do much to alter Spartan Assault from the unremarkable, although competent twin-stick shooter that it is.you can find more here halo 2 roms from Our Articles This really is a genre, in the end, that’s given us some incredible games over the years, including Geometry Wars, Super Stardust HD, along with Resogun, along with Spartan Assault falls much short of these names.

The game’s internet co-op style and general presentation are definitely its finest features, but at the conclusion of the day, this really can be much more of a passing fascination for Halo fans than an experience they’ll want to return to. You will find far better twin-stick shooters out there which are actually worth your time and money and are not laded with microtransactions.

8. Halo Wars

For a console-only RTS, Halo Wars is far better than it has any right to be, given how difficult it is make real-time strategy games work nicely with games console controls. Adding an honest-to-goodness campaign using a good narrative set ahead of the events of Halo: Combat Evolved, as well as the normal range of multiplayer modes you would expect to find at a RTS, Halo Wars excels at accessibility and will be the perfect game for those put off by more complicated RTS games found on PC. However, that accessibility can also be what holds Halo Wars straight back, since it’s too simplistic to appeal to the more hardcore RTS crowd rather than persuasive enough to sway many Halo fans from the series’ more conventional first-person shooter experiences.

Additionally, while I’ll concede that Halo Wars does an outstanding job of copying the Halo world into a competently-made RTS, I’ve never been a huge fan of this genre, which is part of the reason I’ve ranked it low. However, Halo Wars did enough to spawn a sequel by several reports, it is even better than the original (it probably helps that this one is available on PC this time out).

7. Halo 4

After Bungie left Microsoft in 2007 to associate with Activision to what could eventually become Destiny, the secrets into the Halo franchise were first given to 343 Industries, a Microsoft-owned studio, even following the launch of Bungie’s closing Halo game, Halo: Attain. To mention that 343 had big shoes to fill would be a vast understatement, as they not only had to show with Halo 4 they might craft a game that could live up to Bungie’s function, but also justify the return of Master Chief, that had effectively”completed the fight” in the conclusion of Halo 3. To that end, 343 was mainly profitable. One place that Bungie never just cried at was crafting games with pretty graphics, therefore it came as a bit of a surprise to see just how much better Halo 4 seemed compared to its predecessors (badly, it is still a wonder how they made it running around the Xbox 360 at all).

The game’s campaign has been challenging, introducing gamers to a whole new planet and race of enemies at the Forerunners, while additionally diving deeper in the franchises’ mythology. Spartan Ops was yet another fun accession, giving players various cooperative assignments to play with friends that only got better as they went together. Unfortunately, some questionable design choices make Halo 4 that the worst’traditional’ Halo match. While the effort featured a number of trendy setpieces, narratively it was all around the map and also near-incomprehensible to the normal player, relying heavily on extraneous material such as novels, publications, and even a (admittedly fairly great ) miniseries named Halo: Forward Unto Dawn to fill in the openings. Fortunately, 343 made strides to enhance those problems with their next kick at the can, however, not without introducing a few new problems along the way.

6. Halo 5: Guardians

A large reason for this might need to do with 343’s sensible decision to cut out split-screen completely in favour of attaining better visual fidelity and a higher frame rate, a decision that pops off a ton of fans who have been accustomed to Halo being their go-to sofa co-op shooter (myself included). When you get past the sting of only having the ability to play together with your friends online though, Halo 5 really has a lot to offer. While its campaign suffers from lots of the same problems as Halo 4 and ends on a cliffhanger to boot up (you would think Microsoft could have placed a moratorium on cliffhangers following the great backlash into Halo 2’s ending), its level design was somewhat more powerful (a mission on the Elite — sorry, Sangheili — homeworld is a highlight) and was designed with co-op play in mind, for better and worse.

Nevertheless, as important as Halo campaigns are, that the multiplayer is the major draw for the majority of players and it’s this element that provides Halo 5 the edge over its predecessor. Thanks to a variety of gameplay tweaks centered on personality agility, Halo 5 is the quickest and most fluid game from the franchise and its aggressive modes made excellent usage of these modifications by ditching Halo 4’s CoD inspirations in favour of a return to more conventional design. In other words, Halo 5 provides among the very best competitive online experiences in gambling today thanks to how well designed it is, however, because of 343’s devotion to regularly offering free updates. In an era where gamers are usually expected to cover extra avenues, 343 has taken another route and made every new update free to all its players. In fact, they’ve added a lot to the sport since its late 2015 launch it barely looks like the game it was at launch and in some ways feels like the many fully-realized Halo multiplayer offering thus far.

Shame about that absence of split-screen though.


Beginning life as a part of expansion material to Halo 3 called Recon, ODST morphed into something a little more ambitious during evolution and became an independent entry into the franchise, despite the’3′ in its title might suggest. With a score score score by former Halo composer Marty O’Donnell, ODST fell players into a rain-soaked town and put more attention on exploration than previous Halo matches, together with the Rookie searching the city for signs of what happened to his lost squadmates. Each piece of evidence triggers a flashback assignment which are normally more action-oriented compared to Rookie’s, helping lend some variety to the event.

Although the Rookie nonetheless controls equally to the Master Chief, he is no Spartan and is considerably more vulnerable because of this. This little change has a huge impact on the moment-to-moment game, as players have to have a more measured approach to combat than they did in preceding Halo games, even on lower difficulties. ODST additionally introduced the horde mode-inspired Firefight into the show, a co-op mode that acts players with carrying out as long as possible against waves of increasingly difficult enemies.

4. Halo Two

Halo 2 has become infamous for the cliffhanger ending, which admittedly is still among the worst in gambling. Another main problem that lovers often raise is that the campaign spends an excessive amount of time around the Arbiter, who was introduced as a new playable character in this installment, at the cost of the Master Chief. To be honest, I picked the Arbiter’s missions overall and thought he was a interesting addition to the cast (it helps that he’s voiced by Keith David, who never disappoints). That being said, Halo 2 might not have any effort whatsoever and could still be one of the very best Halo games thanks to its multiplayer, which reflected that the franchise’s first foray into online gambling.

There’s a fantastic reason Halo 2 has been the most popular game on Xbox Live on its heyday, since there was simply no other multiplayer experience as though it on consoles. The map collection is arguably the best in the series, with all time favorites like Lockout and Zanzibar producing their debut here, and the introduction of new gameplay systems like dual-wielding and vehicle hijacking gave gamers a good deal more choices on the battle. You can definitely see the indications that Halo 2 was rushed into market — probably the most obvious in its distracting texture pop-in and abrupt end — but it is also among the most significant matches in Xbox background and offered an early blueprint for how to do internet multiplayer directly onto Xbox Live.


Here is the game which introduced the Xbox and revolutionized first-person shooter style in a way few other games have done before or since. What is notable about the first Halo is the fact that it holds up remarkably well now, over 15 years after its initial release. Sureit now appears quite obsolete and its flat design begins to drop off a cliff around the halfway stage, as Bungie recycles corridor-after-corridor so as to pad out the match length, but that is certainly a case where the positives far outweigh the downsides.

All these are gambling moments that stick with you personally plus they have been anchored by an interesting sci-fi story, amazing weapon layout (has there ever been a much better weapon at a FPS compared to Halo’s pistol?) And, oh yeaha ridiculously addictive multiplayer style that was played religiously in many a dorm room from the early 2000s. Afterwards Halo games enhanced over Combat Evolved’s layout in several locations, but it’s tough to think of many other initial kicks at the can that turned out this nicely.

Additionally, there’s no greater name screen in all of gambling. That audio…

2. Halo: Reach

Bungie’s final Halo games was one of its greatest, as Halo: Reach is now a near-perfect sendoff from the storied developer. Although it doesn’t contain the Master Chief, Reach arguably has the best entire campaign in the whole series, as each of its nine missions is still a winner and there’s no Library level in sight to drag the whole thing down. A prequel entry detailing a few of the greatest conflicts between people and the Covenant, Reach details the destiny of Noble Team because they desperately struggle to prevent the Covenant from annihilating the world Reach. Whereas every Halo game which puts you in control of Master Chief is intended to make you feel to be an unstoppable super soldier, even Reach requires the reverse strategy and quickly becomes a match about collapse. Sure, your character (the blank slate called Noble Six) is just as competent in combat as the Chief, but he along with the rest of his staff are fighting a war they don’t have any expectation of winning. Though the game will not end on a hopeful view, Bungie’s choice to throw players into a winning battle which only gets worse as the narrative advances is a daring one and several games, FPS or have achieved the exact same level of melancholic sacrifice as Reach is able to convey in its campaign.

If which weren’t enough, Attain also includes one of the better multiplayer experiences in the franchise, with both Firefight and the regular suite of competitive modes present and accounted for. While Reach’s in general map choice is a bit weaker than the likes of Halo 2 and Halo 3 and the inclusion of armor skills was cool, but restricting — remember, this was before dashing became a permanent skill in Halo — I firmly think that Sword Base is the biggest Halo map of all time and its addition alone elevates Attain to all-time status in my mind.

1. Halo 3

Halo 3 might be my overall favourite sport in the franchise, but I can not deny it is the very best. Bungie’s trilogy-capper not only addressed nearly every issue people had with Halo 2, but is potentially the most complete Halo game ever produced. Beginning with the campaign, Microsoft promoted the game as Halo that would”finish the fight” and in this respect, Halo 3 did not disappoint. The match finally gave fans the full-scale Earth invasion they’d anticipated from Halo 2 and the levels put on Earth are excellent, the rear half of their campaign ups the ante with levels set over the Ark, the installation that generated all the Halo rings in the first position (that said, the amount Cortana can go expire forever). Following the polarizing inclusion of the Arbiter in Halo 2, it was great to play through a campaign as Master Chief again, however, Halo 3 additionally gave the Arbiter his due with its concerted play, with support for up to four gamers.

Moving on multiplayer, Halo 3’s map selection was a small step back in the stellar layouts of Halo 2, but it made up for it with its near-perfect balance. It is only hard to find fault with much of anything in regards to Halo 3 multiplayer, since it seems like it was created with each enthusiast in your mind. Want to climb the ranks in aggressive play? Done. Want to hang with friends and play with your friends on the internet, with split-screen guests to boot up? You can do that also. Heck, Bungie even figured out a way to balance out dual-wielding with the rest of the weaponry, to the stage where either felt as viable options as opposed to way Halo 2 privileged dual-wielding at the expense of everything else but the energy weapons. In addition, this is the game which introduced Forge, which has become a mainstay mode ever since.

Bungie managed to cap their own Halo trilogy off with the best game in the series and I can only expect 343 could follow suit with Halo 6, which will represent the end of the Reclaimer trilogy. Until then, it is Halo 3’s struggle to lose when it comes to the finest overall Halo game.

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